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Developing an identity

HEY! Alex allready said this, but thanks so much to everyone who supported us on Reddit; we got a billion comments and tonnes of people are ready to help out n be a part o this. This week we’ve bin...

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OST Announcement, Trailer Music mp3!

Remember that awesome sound score from the trailer? Guess what, the game is getting a full original soundtrack. We’ve just struck a deal with a mysterious composer that goes by the name MrFuby to...

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Manipulating People in Games

aw jeez HEY! It’s Tom.  I stopped writing these blog posts for a while cos so much game stuff was happening. We released a trailer, then the first song of our soundtrack, then Steam asked for an...

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Facebook, Steam, Sony.. LOTSA UPDATES!

Facebook has recently upgraded their commenting module which allows you to reply to comments and sync that with your activity feed. That’s great and all, but for some reason, that upgrade deleted ALL...

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About Mobile Game Design

In case you didn’t know yet, thanks to our incredibly supportive fans, we’ve now initiated the development of No Time To Explain for mobile phones! Specifically, development for the iOS and Android....

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Game 2.

I wasn’t gonna post this, cos once you let people know what you’re working on they start demanding it, and asking questions, and you get locked in. And it’s a pretty bad marketing strategy to show...

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tiny Update!!!

Hey remember when I said we were making that other game? I wasn’t kiddin around! This is up to date alpha footage. The general consensus is that “it looks like ass” and some parts are hard to read and...

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Dangerous Game Design Jenga

DID YOU KNOW NO TIME TO EXPLAIN IS STILL $3? It’s $3 for a while still. Going on sale was a good idea, it turns out. BUT IT WON’T BE FOREVER! Oh hey have you heard about this new Rbots game everyone is...

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Hours of Behind-the-Scenes Game Talk

Bookmark this post, cos this is a good one. I watch a lot of commentaries and talks and panels on how games get made.  They’re spread out a lot across the internet, so I figure it’ll be a good favour...

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What I Learned From No Time To Explain

A while ago I wrote What I Learned From Dark Souls, and that was a cool, fun thing.  I wanna do another one, but the only thing I’ve played since was X-COM, and the lesson there is basically that it’s...

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CHECKPOINT!!

I was just reading someone’s GDC wrap-up, and I was like “Why the heck did we never mention this? Our last official news post was in JANUARY!” So everyone listen up, here’s the plan for 2013! WHAT...

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How To Design A Speed Runner!

Hey what’s up! I’m Tom at tinyBuild and I designed basically all the characters in SpeedRunners. Here’s some light reading on how the characters in SpeedRunners get made! Watch out...

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SpeedRunners and spikes

The latest SpeedRunners update introduced a major game changer – spikes no longer being lethal. We also reworked 5 maps to make them friendlier for casual (newer) players. This post dives...

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